A cozy animal card duel: three sides, nine spots, one crowded burrow.
Every critter in Clover Meadow settles an argument the same way, with a deck of animal cards and a 3×3 board. Place a card beside a rival's, and if your number is higher, their card flips to your side.
Twenty-four critters from five habitats, eight rivals to beat, and Same, Plus and Combo flips that can turn a lost board around in one move.
I · Fact sheet
Fact sheet
Title
Beast Triad
Platform
Playdate
Developer
Vincent (solo)
Release
Coming soon
Price
To be announced
Genre
Card game, tactics
Critters
24 cards, 5 habitats
Modes
Campaign, Quick, Pass & Play, Daily
Play time
About 2–3 hours to clear (estimate)
Controls
D-pad, A, B, crank
Crank
Browse cards; buttons work too
Players
1, or 2 on one Playdate
Language
English
Setting
Clover Meadow and the burrows below
Press
hey.vincent@icloud.com
II · Trailer
Trailer
73 seconds · 1920×1080, 30 fps · captured from the game running in the Playdate Simulator, shown at 4× with the Playdate screen’s own grey tones · trailer.mp4
III · The game
The game
Short description
Beast Triad is a cozy animal card duel for Playdate. Play critters on a 3×3 board, flip your rivals’ cards with higher numbers, and chain Same, Plus and Combo flips across five habitats.
Long description
In the hills above Clover Meadow, the critters settle every quarrel the same way: a deck of animal cards, a wooden table, and a 3×3 board. It is called a bout, and no one has ever lost their temper in one for long.
Each card has four numbers, one per side. Place a critter beside a rival’s card and compare the touching sides. Higher wins the flip, and the card turns to your color. When the nine spots are full, whoever holds more cards wins the bout.
Some spots are habitats. Set a hedgehog on Woods and every side gets +1. Set it on the River and it gets −1. Read the board, the icon in each card’s corner, and what your rival still holds. Then look for Same, Plus and Combo: matching or equal-sum sides flip several cards at once, and every card they flip can keep the chain going.
Take on eight rivals in the Campaign, from Bramble the hedgehog in the Whispering Woods to Queen Mane on the Golden Plains, and win a card from each rival’s hand. Fill your binder with all 24 critters, tune your five-card hand, then take it to a Quick Bout, the Daily Bout, or hand the Playdate across the table for two-player Pass & Play.
Features
Triple Triad, in the burrow. A 3×3 board, five cards a side, four numbers on every card. Higher numbers flip cards. The rules fit on a card and the tactics do not.
Same, Plus and Combo. Match two sides, or make two sums equal, and several rivals flip at once. Cards flipped that way can flip their own neighbors: the chain that turns a bout around.
Five habitats. Woods, River, Meadow, Peaks and Jungle. A critter at home gets +1 on every side; away, −1. The board is different in every bout.
24 critters, five tiers. From the Hedgehog and Frog to the Owl, Eagle, Bear, Crocodile and Lion, each drawn as a 1-bit line-art portrait with its own numbers and home habitat.
Eight rivals, four AI levels. A Campaign with a rival per region, and Quick Bouts from Easy to Master. Master searches several moves ahead and plays out the endgame.
Play it your way. Pass & Play on one Playdate, a Daily Bout with the same table for everyone each day, optional flip hints that preview every flip before you place, and a crank that browses your hand.
Made for the Playdate screen. White cards and black cards, a dithered table, and a bold rounded type, all drawn for the 400×240 1-bit display.
IV · How it plays
How it plays
Place and flipPick a critter, choose a spot, place it. A higher touching number flips the rival card.SameTwo or more touching sides match: those rivals flip.PlusTwo or more pairs add up to the same total: those rivals flip.ComboCards flipped by Same or Plus flip their own neighbors.HabitatsOn its home habitat a critter gets +1 on every side. Anywhere else, -1.Inspect a cardPress B on a card in hand to see its numbers, home habitat and a note.Pick a rivalEight rivals, five cards from your binder, then the bout.Browse the binderCrank or D-pad through all 24 critters.
V · Screenshots
Screenshots
Title screenMain menuCampaign · eight rivalsChoose your fiveA bout beginsPlacing a card, with flip hints onCard detailA card flipsVictoryClaim a cardLining up a flipLining up a SameSAMEPLUSCOMBOHabitat spotHabitat bonusQuick Bout setupBinderHow to Play · 1How to Play · 2How to Play · 3How to Play · 4
All 23 screenshots are in screenshots/1x (native 400×240, pure black and white, exactly as the device draws them) and screenshots/4x (1600×960 in the Playdate screen’s grey tones).
VI · Background
Why a card game about animals
A tiny 3×3 board is one of the best puzzles ever put on a card table: every move changes what your rival can do next. It also fits a Playdate perfectly, with a screen made for crisp cards and a crank that is happy to riffle through a hand.
The name is a nod to Triple Triad, the card game inside Final Fantasy VIII. A triad is a group of three, and a 3×3 board is three rows of three.
Beast Triad began as one question: what if the cards were beasts, and the table sat in a burrow? The critters, their numbers and their habitats grew from there. A hedgehog is strong on its sides and weak on top. A rabbit is quick on the left and careless everywhere else. An eagle owns the sky and nothing else.
The whole game is drawn for Playdate’s 1-bit screen: cards are white or black, art plates are engraved line-work with hatching, the table is a fine dither, and every menu is a rounded card of its own.
Sound
Two short chiptune loops, one for the menus and a brisker one for bouts, with a square-wave lead over a soft triangle bass. Every flip in a chain plays one step higher, so a big Combo climbs the scale.